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Tera Weapon Skins Locked To One Character?

New World update: the latest patch notes

New World update
(Image credit: Amazon)

Looking for details about the latest New Earth update? The MMO has been out for a while now, but updates are still rolling in, tackling everything from bug fixes to server transfers (opens in new tab). In this update guide, you lot'll find the latest New Earth patch notes so you can find out exactly what's changed in Aeternum.

Depending on the size of the update, there may be some server reanimation, too. If you're even so having trouble finding a stable world, our New World server guide shows where best to check server status.

The latest New World update, Into The Void, provides the get-go major dose of content to the game, adding the Void Gauntlet magical weapon and the Varangian Knights faction that you can fight in the globe. There are also a multifariousness of fixes and tweaks to almost parts of the game, including PvP, weapons, skills, and economy.

New World patch notes: Into The Void update (Nov 18)

The first major update for New World is called Into The Void (opens in new tab). It's been in the Public Test Realm for a while, but now it's releasing into the main game, introducing a new magical weapon, the Void Gauntlet, and a brand new enemy faction, the Varangian Knights. The gauntlet channels the Void, and is a powerful support/impairment weapon that can utilise the magical trees of Annihilation and Decay.

The Varangians on the other hand are sadistic raiders led by Lord Commander Attalus, currently raiding due south-east Aeternum. The faction comprises multiple enemies such as the Varangian Hewer, Varangian Scout, Varangian Knight, and Varangian Archer. And no, they bear no relation to that Dark Souls 2 enemy with the same proper name.

Alongside that, there are new PvP faction quests, changes to the world, besides as tweaks to gainsay, AI, weapons, and just about anything and everything. There are fashion as well many changes to list here, but you can see the full patch notes (opens in new tab) over on the official site.

(Image credit: Amazon)

New World patch notes: Update ane.0.v (Nov 3)

Coin Sellers

We know many of you have seen the pesky conversation messages from players spamming messages, and we're continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, we've:

  • Banned and suspended many of the reported accounts. Cheers for your reports for players spamming chat.
  • Added restrictions to prevent thespian-to-player trading and currency transfer from characters nether level ten, or whose account is less than 72 hours quondam. Logging in after your account is 72 hours old volition enable your ability to trade and transfer currency once you lot've hit level ten.
  • Redistributed money value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, only delivered in quests slightly afterwards.
  • Trading Post usage will exist restricted until new characters take the "Introduction to Trading Post" quest in their first settlement.

We will monitor the impact this has on bots and the health of the game, and go along to arrange every bit necessary.

Exploits

  • Stock-still a bug where players were able to duplicate items via storage sheds and crafting stations.
  • We stock-still the event of gilded duplicating on territory projects we introduced by disabling trading and made sure it would non occur in the future should we need to disable trading again.

Gainsay

  • Life Staff: Orb of Protection
  • Removed the small area of effects (AoE) that were triggering on passthrough from every hitting of the base version of Orb of protection.
  • AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object at present.
  • Reduced attribute respec coin cost by sixty%.
  • Reduced weapon mastery respec Azoth cost past 75%.
  • Reduced coin cost of chisels by xx-fifty% depending on tier.
  • To encourage competition in Outpost Rush, we've slightly reduced the Money and Azoth rewards for the losing squad.
  • Nosotros have surfaced the State of war disharmonize progress bars on the map and the Faction Board when in that location is an upcoming Invasion, as yous can still gain War conflict for your Faction.
  • Identical Weapon Equipping: Players tin no longer equip the same weapon type in both weapon slots. We want each weapon slot to have a different weapon type to open up combat diversity. This change besides addresses issues which could occur when swapping betwixt weapons of the same type.
  • Group Scaling Passives: Stock-still bug which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Not bad Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to use incorrectly.
  • Spell Strike Consistency: Fixed bug which acquired several magic spells, such as Ice Storm and Gravity Well, to not striking consistently.
  • Resilient (Detail Perk): Stock-still an issue that caused this perk to reduce all damage instead of just impairment from disquisitional hits.
  • PvP Flagging: Stock-still an outcome that immune PVP and PVE players to heal each other.

Outpost Rush

  • Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
  • We now preclude multiple players from interacting with the Chantry in Outpost Blitz. This will preclude players from getting multiple summon tokens per 500 azoth.
  • Fixed an issue that sometimes acquired the nameplates of summoned allies to appear hostile.
  • Stock-still an issue that was causing Battle Staff of life (the food buff in Outpost Rush) to be twice as effective equally intended.
  • Updated the tool tip for Battle Bread and Monster Slayer's Stew to properly describe the buffs they provide.
  • Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Blitz while using /unstuck.

Full general bug fixes

  • Fixed an consequence that prevented some people from joining Outpost Rush because they had a pending group invite.
  • Repair kits should no longer require Money to use.
  • Stock-still an issue that sometimes caused players to utilise the wrong consumable when using consumables from the inventory screen.
  • Fixed various bug with Invasion status showing earlier the Invasion was declared.
  • Updated missing English text for on-login pop upward explaining housing tax bounty.
  • Fixed an consequence allowing magic weapons to animation cancel their main attacks with weapon swap or targeting spells, causing rate of fire to be faster than intended.
  • Stock-still an issue that caused Ice Gauntlet upgrade Pylon Contrivance to merely work immediately after you placed the Water ice Pylon.
  • Fixed an issue that could cause a actor to lose their house while offline during maintenance. In a futurity update, we volition be reimbursing the players who encountered this consequence. Exact details around the reimbursement will be in the corresponding update notes.
  • Fixed an issue with enemy AI duplicating and stacking spawns during the quest "Shivering Timbers".
  • Fixed an issue that allowed players to initiate a server transfer if they were in the tutorial.
  • Fixed an issue causing the Trading Post to get unresponsive or delayed.
  • Improved server operation when a large number of players congregate in settlements.
  • Fixed an issue that acquired some territory influence to non be properly recognized when lots of players turned in PvP missions simultaneously.
  • Fixed an issue causing some player titles to testify as <uninitialized>.
  • Fixed an issue where players could become stuck while fishing with lag.
  • Fixed the UI notification for landing in a hot spot while fishing.
  • Fixed a localization issue where bonus crafting percentages for tools were displaying as 0% for non-English language languages.
  • Fixed the time in Europe to properly account for the modify from CEST to CET.
  • Fixed an upshot preventing gear score to increase past 589 from drop rewards.

Speculative fixes

The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a time to come update if necessary.

  • Implemented a modify to help us dig into the "timed out while waiting for server to describe world" upshot, and added a fix to reduce occurrences of this consequence while we proceed to investigate.

Two characters fight each other by a broken obelisk in New World

(Image credit: Amazon)

New World patch notes: Update 1.0.three (October nineteen)

Server transfers are finally hither! Amazon has said that they are going to give all players the 'Stoic' in-game title as well equally make the 'Waiting' emote free in the store to say cheers for people's patience. Transfers start with the AP Southeast region, and if things go smoothly, will be rolled out to other regions. Here's the server transfer FAQ:

How do I transfer my character?

  • You need to log into your character, which ways waiting in any applicable queues.
  • There will exist a new tab in the in-game store to claim your grapheme transfer token.
  • You lot need to get out your Visitor.
  • Y'all need to remove any active Trading Mail service sell orders and buy orders.
  • Your character must exist located in a sanctuary (such every bit a settlement or outpost).

What comes with me when I transfer?

  • You will keep all character progression (level, weapon mastery, titles, etc.).
  • You volition keep your inventory and storage.
  • You will keep all of your currency.
  • Yous will keep your houses and housing decorations.
  • You will keep all quest progress.

What does not transfer with my character?

  • Your Company membership needs to be terminated earlier transferring, and volition not deport over.
  • Active Trading Mail service sell orders and purchase orders must be removed and will not bear over.
  • Your friends list is globe specific and will not transfer.

Where can I move my character to?

  • Y'all tin can move your grapheme to any globe in your region, except:
  • You cannot motion your character to a full world.
  • You cannot move your character to a globe in maintenance.
  • You cannot move your grapheme to a globe prepare that you have an existing grapheme in already.

Will there be opportunities to transfer once more if I cull the incorrect world, the globe my friends chose filled up, or I regret choosing the world I transferred to?

  • Transferring again will crave an boosted token. Our team will keep monitoring world populations, queue times, and will evaluate the need for an boosted moving ridge of server transfer tokens to be given out for free. After we are sure players have had plenty of time to notice the correct server for them, we volition later brand server transfer tokens available for buy in the store. We volition give notice ahead of time when tokens are irresolute to a paid service.

Patch notes

  • Implemented final pieces of the server transfer framework.
  • Added improvements to the World selection UI.
  • Added clearer messaging when a thespian is kicked due to going AFK or violating the EAC.
  • Added clearer messaging when stacked discounts are nowadays, such as territory continuing and faction discounts on property taxes.
  • Implemented back-end changes to help our squad investigate concerns around the customer performance in State of war.
  • Adapted the respawn timer on Boatswain Ambrose and diverse other elite enemies throughout the earth.
  • In The Depths, Players must now be in the loonshit to damage Thorpe.
  • An fault message now appears when players attempt to purchase their own items in the Trading Post.
  • Reverted a chest/boodle alter from update 1.0.2 that was causing too many refining reagents to roll from chests.
  • Adjusted the volume on the Amazon Games splash screen.
  • Armor is now limited to 1 weapon mastery perk on a unmarried item. Previously, y'all could take perks for different weapons. Weapon mastery perks will not exist removed from items that existed earlier this update.
  • Added full general operation improvements for visual artifacts and graphics settings.
  • Dyes are now removed from items upon trade with a alert message present.
  • The Time to Declare War" timer now visually pauses to make it clear when an Invasion is imminent but non however scheduled. Territory remains in a Conflict state subsequently Invasions, and War can exist alleged.

General issues fixes

  • Fixed problems with the T4 and T5 azoth staffs— go shut those high level portals!
  • Fixed an upshot causing the abandoning upshot notification to persist.
  • Fixed a housing UI issue. The UI will at present correctly shows that belongings taxes are subject to the full cost of the dwelling house, and not impacted by the first fourth dimension home buyer disbelieve.
  • Fixed issues with early game spawning. The watchtower respawn point is replaced by the Settlement after it has been discovered. Players no longer incorrectly respawn at a Watchtower after selecting to respawn at a Settlement.
  • Stock-still various localization issues throughout the game.
  • Fixed an outcome where non all items for Boondocks Projects were consumed when completing the mission.
  • Resolved login errors that prevented players from accessing their character.
  • Fixed an outcome that acquired Arena keys to not driblet equally intended.
  • Fixed an issue that caused the Runic Conduct armor to not be appropriately dyed during Wars.
  • Fixed a pet placement effect. Pets placed in an otherwise empty business firm now remain in the home afterward the player logs out, instead of returning the pet to the actor's inventory.
  • AP Southeast servers now display the correct time zone in-game.
  • Fixed an effect that caused Company invites to persist later pass up/have.
  • Fixed an issue that caused Rajah spawns to stack forever - one big true cat at a fourth dimension, delight!
  • Update: Our squad was able to include a few other urgent fixes into this week'south update. The post-obit issues have been fixed.
  • Fixed an issue that caused holding and dragging effectually the client while in windowed mode to constantly retrigger invincibility.
  • Stock-still an result that caused taxes to not go into the controlling company's treasury.
  • Fixed an issue that acquired penalty length for suspensions and bans to say "Over a year".
  • Fixed bug with companies not receiving some territory taxes.
  • Additionally, nosotros discovered that our ready for the effect with titles and achievements non always updating correctly will need some boosted work, and we've removed it from the list. Nosotros'll go along to work on a fix for this issue, and many more, to release in future updates.

Speculative fixes

  • The fixes listed beneath are tentative fixes and mitigations. Our goal is to go these changes out and run into if issues persist, so we tin can go on to work on them and address in a future update if necessary.
  • Worked to gear up an event where Wars and Invasions kicked off earlier than scheduled.
  • Worked to ready an event where non all settlement stations upgrade as intended when town projects are completed.
  • Players should no longer become stuck when entering or exiting an instance. If a player reconnects and their character is dead, the respawn screen is open with respawn options bachelor. Players who are currently stuck demand to contact client back up to have their graphic symbol unstuck.

(Image credit: Amazon Games)

New Globe patch notes: Update 1.0.2 (October 13)

Faction Missions

Nosotros adjusted the rates of influence proceeds over time so that it will go on to require significant effort over time to flip a territory into conflict state:

  • Reduced the amount of influence increase over time significantly for attacking factions. This is to account for a bug we institute where the increment was multiplied much faster than intended over fourth dimension.
  • Removed the decrease in influence over time for defending factions.

Issues fixes: General

  • Stock-still an event where players could respawn as a corpse.
  • Stock-still an outcome where the tier iii fishing treasure chest wouldn't fight back after existence hooked.
  • Fixed various localization issues and text fields.
  • Fixed an issue causing players kicked, suspended, banned, or removed from the game by Easy Anti-Cheat to receive unclear communication. Additional messaging has been added so players tin better understand the penalty they received.
  • Fixed an consequence causing territory influence to be reset later on an Invasion.
  • Fixed an issue where players attempting to take a split corporeality of stacked items from a different settlement their faction owns, they were charged for the entire price of the items in the stack.
  • Fixed a game crash caused by a histrion targeting another histrion with a healing event at the exact moment they fast traveled or teleported abroad.
  • Fixed an issue reducing diverseness and potential quantity of loot obtained from game modes and chests inside the world.
  • Fixed an effect causing some crafting bonuses to not provide the minimum intended values.
  • Fixed an issue where overflow items in storage transferred to a dissimilar territory.
  • Fixed an upshot where petting Barkimedes caused the camera to jitter.
  • Stock-still an issue causing the Ice Pylon ability to not cooldown appropriately.
  • Fixed an outcome where settlement storage tin can become massively overflowed past expired contracts.
  • Fixed an event where player's movement could stutter after condign encumbered from logging.
  • Stock-still an issue where there were not plenty chests at Hapless Homestead to fulfill Faction quest requirements.
  • Fixed an issue causing players to randomly teleport.
  • Fixed an issue where players disappear if continuing all the same when a campsite turret pattern is being held.
  • Fixed a visual outcome causing repeater turrets to appear every bit if they were firing projectiles at an angle that did not align with the turret.
  • Stock-still miscellaneous game crashes.

AI Fixes

  • Stock-still an event where Marshjaw respawned slower than intended at Flatfish Fishery.
  • Fixed an effect causing certain bears to respawn faster than intended.
  • Fixed an upshot causing twice the intended number of Boars to spawn at the Boarsholm POI in Restless Shores.

Store fixes:

  • Fixed an issue where players could be prompted to purchase an item they had previously started the unlocking process on in the in-game store when trying to unlock some other particular immediately after.
  • Fixed an issue causing store previews for skins to not piece of work correctly when the role player was actively wielding a weapon.
  • Stock-still an issue where the Righteous Guardian armor skin would non modify color in War
  • Stock-still an issue where the Runic Comport armor skin would not change color in State of war
  • Fixed an issue causing incorrect poses when previewing store items

Sarah's earliest gaming memories involve playing Jet Set Willy on the ZX Spectrum at a friend's house. These days, and when not writing guides, nigh of her spare time goes into MMOs—though she's quite partial to JRPGs besides. She has spent much of the last decade playing the likes of Star Wars: The Onetime Republic, TERA, Concluding Fantasy 14, and World of Warcraft. Sarah has been writing about games for several years and, before joining PC Gamer, freelanced for the likes of TechRadar, GamingBible, and Rock Paper Shotgun. 1 of her fondest hopes is to one day play through the catastrophe of Final Fantasy X without breaking downwards into a sobbing heap. She probably has more wolves in Valheim than you.

Source: https://www.pcgamer.com/new-world-update-patch-notes-maintenance/

Posted by: hayneswireds.blogspot.com

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